Trinket Slot Number Wow
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Different trinkets have different scaling and affect every class/spec differently. Sometimes it's better to have a lower item level trinket equipped versus a higher item level trinket because it'll do more damage. Below are some trinkets that perform well in a pre-raid setup, as well as some solid trinkets from Castle Nathria. Pre Raid Trinkets. Before the Legion expansion, the PvP medallion line of trinkets (often called the “CC break trinket”) removed all movement impairing and loss of control effects from the player, with a 2 minute cooldown. These trinkets were considered uniquely powerful PvP rewards, and they were considered mandatory in high level competitive content. In Legion, the PvP template system deactivated all. Facebook tweet World of Warcraft macros guides. → #showtooltip macro usage and how to make your own Wow macros with dynamic, changing icons. Posted on: - Updated on.
Customizes icon/cooldown information shown by a macro using the icon.
Usage
This meta-command accepts secure command options. The value associated with the first satisfied condition will be interpreted as described below.
If this meta-command is used with no arguments, the client will provide icon/cooldown feedback based on the /cast, /castsequence, /castrandom, /equip, and /equipslot commands in the macro.
Arguments
Trinket Slot Number Wow Classic
You may specify an action using any format supported by /cast; in particular:
- spellname
- Name of the spell of whose icon is to be shown, e.g.
Moonfire
. - itemname
- Name of the item of whose icon is to be shown, e.g.
Healing Potion
- BagID slot
- The bag the item is in (0 is backpack, etc...), and the slot number, starting at 1, of the item you wish to show, e.g.
0 1
for the first item in your backpack. - InvSlot
- The slot on your character in which to show an item, e.g.
13
for the first trinket slot.
Details
- If you don't know the spell, don't have the item, or the position you specified on your character or bag is empty, the button will show the default '?' icon.
- Other data affecting the button's appearance will be pulled from this as well, such as the green border around equipped items, the number of items you have, and so forth.
- The click action of the button will not be affected by this, you still need to use the commands to make the button do something.
- Any successive metacommands to define the icon or tooltip will be ignored.
- This does not affect the tooltip of the macro. If you want to specify both the icon and tooltip, you should use #showtooltip.